Creature rigging system analysis
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Project detail
The purpose of the project : R&D to create realistic creature rigging asset by using my own rigging framework.
Animation supervisor : Chalermpol Wattanawongtrakool , His background has experience working on
'The Lion king feature film'(2019)
I have been developing this rigging system since 2016 and there are a lot of thing to improve. Fortunately that I have been surrounding with talented animator,modeler and senior rigger who always give feedback which help me improving on individual areas such as an animated character / creature for VFX which required a different detail and framework.I still need to learn and expand my experiences for riggingTD/CFX. I’m really happy to show my progress and I’m will be pleased if you drop your thoughts and any feedback, feel free to
let me know.
Reference
Bone diagram from : https://www.deviantart.com/etherealproject/art/African-Lion-Skeleton-213580598
Video reference: https://www.youtube.com/watch?v=qssoKSRoirM
Model Asset(Bone&Muscle)
I using the model from Nioclas Morel https://www.artstation.com/nicolasmorel/store/arx/lion-ecorche-model-muscles-study-3d-model
Now, The model have only bone& muscle without skin layer. So The skin layer will create by my friend is still working in progress. However the bone&muscle need to clean up topology suitable for CFX stage.
![](https://static.wixstatic.com/media/a3258f_e42019f245e04a168f787aa8ac3cbc76~mv2.png/v1/fill/w_980,h_491,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/a3258f_e42019f245e04a168f787aa8ac3cbc76~mv2.png)
![](https://static.wixstatic.com/media/a3258f_9597f200095a40f4bb620c96a3f9419f~mv2.png/v1/fill/w_980,h_504,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/a3258f_9597f200095a40f4bb620c96a3f9419f~mv2.png)
Rigging Stage!
I'm developing this quadruped rigging system by using Python script.
Now I'm build primary rig controls and rough skinning with bone geometry.
I created key rig feature of scapula part.
"Limb Lock " Attribute
Keep the scapula’s position while the whole chest moving.So the rotation of the chest won’t effect the scapula’s volume and shape
" Auto move" Attribute
The attribute can bending scapula automate rotate follow with the leg IK controls
Next step will continue to create rib cage and toe rigging module!